Breath of Creation
Twilight Crafter
Caste: Twilight
Physical (6)
Strength: 3
Dexterity: 3
Stamina: 3
Mental (8 )
Perception: 4
Intelligence: 5
Wits: 3
Social (4)
Charisma: 2
Manipulation: 3
Appearance: 2
Essence: 1
Personal Essence: 13
Peripheral Essence: 33
Willpower: 5
Health Levels:
-0 x1
-1 x (2 + 1)
-2x (2 + 2)
-4 x1
Incapacitated x1
Parry: (Dex+Melee)/2 + (WDB) = 4 + WDB
Evasion: (Dex+Dodge)/2 = 2
Join Battle: (Wits+Awareness) = 6
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Abilities:
Athletics 1
Awareness 4
Craft (Weapons) 5
Craft (Armor) 1
Craft (Architecture) 1
Craft (Artifacts) 1
Integrity 3
Investigation 4
Linguistics 1
Lore 5
Medicine 1
Melee 5
Occult 5
Resistance 1
Socialize 1
Specialties:
Lore: Geography, Realm History
Craft: Repairs
Melee: Self-Made Weapons
Merits (8/10)
Artifact 3 (Bracers of Universal Crafting)
Linguistics 2 (Old Realm, Riverspeak) [Native: Low Realm]
Resources 2
Contacts 1
Eidetic Memory 2
Charms: (15 / 15)
Excellent Strike (Melee)
Fire and Stones Strike (Melee)
One Weapon, Two Blows (Melee)
Peony Blossom Technique (Melee)
Harmonious Academic Methodology (Lore)
Ox-Body Technique (Resistance)
Integrity-Protecting Prana (Integrity)
Craft:
Arete-Shifting Prana
Supreme Celestial Focus
Brass Scales Falling
Red Anvils Ringing
Chains Fall Away
Craftsman Needs No Tools
Peerless Paragon of Craft
Supreme Perfection of Craft
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Items:
Staff (Medium Weapon, Bashing, Melee, Reaching) [+2 Accuracy, +9 Damage, +1 Defense, Overwhelming 1)
Chain Short (Light Armor, +3 Soak, -0 mobility, Hardness 0)
Bracers of Universal Crafting (+4 to craft rolls involving fine manipulation)
Expenses, etc.
Abilities: (28 /28)
Caste: Craft (Supernal), Lore, Occult, Medicine, Investigation
Favored: Melee, Resistance, Awareness, Integrity, Socialize
Caste[14]: Craft (Weapons) 3, Craft (Armor) 1, Craft (Architecture) 1, Craft (Artifacts) 1, Lore 3, Occult 3, Medicine 1, Investigation 2
Favored [11]: Melee 3, Resistance 1, Awareness 3, Integrity 3, Socialize 1
Other [1]: Linguistics 1. Athletics 1
Bonus Points (15 / 15)
[2] +2 Craft (Weapons)
[2] +2 Lore
[2] +2 Occult
[2] +2 Melee
[4] +1 Perception
[1] +1 Awareness
[2] +2 Investigation
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Intimacies
[Defining] Principle: "The glories of the First Age must be restored."
[Major] Principle: "There is never an excuse for incivility."
[Minor] Tie: The Realm (Grudging Admiration)
[Minor] Tie: The Threshold (Distaste)
Notes:
Made partly at Vekseid's request, my take on what a full Crafts-specialized character might look like. Of note are the nine Charms sunk into Crafts--they're all there to get access to Supreme Perfection of Craft, which is a passive craft-points-generating charm. The sooner you get it, the better. Going with the "not really a combatant" angle, she also has Harmonious Academic Methodology, a similar Lore charm (provides passive benefits over time).
This left all of six charms for functioning outside of crafts. Though I considered going the Sorcery route, it didn't really thematically appropriate--this is a Supernal Crafter, after all. Someone else can handle her Circle's spellcasting needs, and if not, she'd look into picking it up some time after creation.
That being said, there's one unspent charm that could be spent picking up Terrestrial Circle Sorcery, and if I were interested in proving this setup's combat viability, Invulnerable Skin of Bronze might be a good control spell--bringing the natural soak from 3 to 10, with 7 Hardness to go along with that
The two Lore specialties are there because of how Lore works.