Difference between revisions of "Template:3eCharacter"

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===Status===
 
===Status===
<div class="statlet colors{{{Colors|default}}}">'''Willpower'''<br>{{Dot|{{{Willpower|3}}}|10}}<br>{{Box|{{{TempWillpower|3}}}|10}}</div><br>
+
<div class="statlet colors{{{Colors|default}}}">'''Willpower'''<br>{{Dot|{{{Willpower|3}}}|10}}<br>{{Box|{{{TempWillpower|3}}}|10}}</div>{{{EssenceStats|}}}<br>
<div class="statlet colors{{{Colors|default}}}">'''-0:''' {{Box|{{{Wounds0|0}}}|{{#expr: 1 + {{{Giant|0}}} + ({{#ifexpr: {{{Stamina|1}}} > 4 | 1 | 0 }} * {{{OxBody|0}}} ) }}}}</div>
+
<div class="statlet colors{{{Colors|default}}}">'''-0:''' {{Box|{{{Wounds0|0}}}|{{#expr: 1 + {{{MeritGiant|0}}} + ({{#ifexpr: {{{Stamina|1}}} > 4 | 1 | 0 }} * {{{OxBody|0}}} ) }}}}</div>
 
<div class="statlet colors{{{Colors|default}}}">'''-1:''' {{Box|{{{Wounds1|0}}}|{{#expr: 2 + {{{OxBody|0}}} }}}}</div>
 
<div class="statlet colors{{{Colors|default}}}">'''-1:''' {{Box|{{{Wounds1|0}}}|{{#expr: 2 + {{{OxBody|0}}} }}}}</div>
<div class="statlet colors{{{Colors|default}}}">'''-2:''' {{Box|{{{Wounds2|0}}}|{{#expr: 2 - {{{Small|0}}} + {{{OxBody|0}}} + ({{#ifexpr: ({{{Stamina|1}}} < 5) and ({{{Stamina|1}}} > 2) | 1 | 0 }} * {{{OxBody|0}}} ) }}}}</div>
+
<div class="statlet colors{{{Colors|default}}}">'''-2:''' {{Box|{{{Wounds2|0}}}|{{#expr: 2 - {{{MeritSmall|0}}} + {{{OxBody|0}}} + ({{#ifexpr: ({{{Stamina|1}}} < 5) and ({{{Stamina|1}}} > 2) | 1 | 0 }} * {{{OxBody|0}}} ) }}}}</div>
 
<div class="statlet colors{{{Colors|default}}}">'''-4:''' {{Box|{{{Wounds4|0}}}|{{#ifexpr: {{{HRHealth4|0}}} | {{{Essence|1}}} | 1 }}}}</div>
 
<div class="statlet colors{{{Colors|default}}}">'''-4:''' {{Box|{{{Wounds4|0}}}|{{#ifexpr: {{{HRHealth4|0}}} | {{{Essence|1}}} | 1 }}}}</div>
 
<div class="statlet colors{{{Colors|default}}}">'''I:''' {{Box|{{{WoundsI|0}}}|{{#ifexpr: {{{HRHealthI|0}}} | {{{Stamina|1}}} | 1 }}}}</div>
 
<div class="statlet colors{{{Colors|default}}}">'''I:''' {{Box|{{{WoundsI|0}}}|{{#ifexpr: {{{HRHealthI|0}}} | {{{Stamina|1}}} | 1 }}}}</div>
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===Important Numbers===
 
===Important Numbers===
 
----
 
----
<div class="statlet colors{{{Colors|default}}}">'''Join Battle: {{#expr: {{{Wits|1}}} + {{{Awareness|1}}} + {{{FastReflexes|0}}} + {{{JoinBattle|0}}}}}'''</div>
+
<div class="statlet colors{{{Colors|default}}}">'''Join Battle: {{#expr: {{{Wits|1}}} + {{{Awareness|1}}} + {{{MeritFastReflexes|0}}} + {{{JoinBattle|0}}}}}'''</div>
<div class="statlet colors{{{Colors|default}}}">'''Evasion: {{#expr: floor(({{{Dexterity|1}}} + {{{Dodge|1}}} + {{{EvasionSpeciality|0}}})/2) - {{{Mobility|0}}} + {{{Small|0}}} + {{{Evasion|0}}}}}'''</div>
+
<div class="statlet colors{{{Colors|default}}}">'''Evasion: {{#expr: floor(({{{Dexterity|1}}} + {{{Dodge|1}}} + {{{EvasionSpeciality|0}}})/2) - {{{Mobility|0}}} + {{{MeritSmall|0}}} + {{{Evasion|0}}}}}'''</div>
 
<div class="statlet colors{{{Colors|default}}}">'''Brawl Parry: {{#expr: floor(({{{Dexterity|1}}} + {{{Brawl|1}}} + {{{BrawlParrySpeciality|0}}})/2) + {{{BrawlParry|0}}}}}'''</div><br>
 
<div class="statlet colors{{{Colors|default}}}">'''Brawl Parry: {{#expr: floor(({{{Dexterity|1}}} + {{{Brawl|1}}} + {{{BrawlParrySpeciality|0}}})/2) + {{{BrawlParry|0}}}}}'''</div><br>
 
<div class="statlet colors{{{Colors|default}}}">'''Natural Soak: {{#expr: {{{Stamina|1}}} + {{{UnusualHide|0}}} + {{{NatualSoak|0}}}}}'''</div>
 
<div class="statlet colors{{{Colors|default}}}">'''Natural Soak: {{#expr: {{{Stamina|1}}} + {{{UnusualHide|0}}} + {{{NatualSoak|0}}}}}'''</div>
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<div class="statlet colors{{{Colors|default}}}">'''{{CBox{{#expr: {{#ifeq: {{{LarcenyMode|}}} | A | 1 | 0 }} or {{#ifeq: {{{LarcenyMode|}}} | C | 1 | 0 }} or {{#ifeq: {{{LarcenyMode|}}} | F | 1 | 0 }} or {{{ExcellentLarceny|0}}} or {{#ifeq: {{{Supernal|}}} | Larceny | 1 | 0 }}}}}} {{{LarcenyMode|}}} Larceny {{Dot|{{{Larceny|0}}}|5}}'''</div>
 
<div class="statlet colors{{{Colors|default}}}">'''{{CBox{{#expr: {{#ifeq: {{{LarcenyMode|}}} | A | 1 | 0 }} or {{#ifeq: {{{LarcenyMode|}}} | C | 1 | 0 }} or {{#ifeq: {{{LarcenyMode|}}} | F | 1 | 0 }} or {{{ExcellentLarceny|0}}} or {{#ifeq: {{{Supernal|}}} | Larceny | 1 | 0 }}}}}} {{{LarcenyMode|}}} Larceny {{Dot|{{{Larceny|0}}}|5}}'''</div>
 
<div class="statlet colors{{{Colors|default}}}">'''{{CBox{{#expr: {{#ifeq: {{{LinguisticsMode|}}} | A | 1 | 0 }} or {{#ifeq: {{{LinguisticsMode|}}} | C | 1 | 0 }} or {{#ifeq: {{{LinguisticsMode|}}} | F | 1 | 0 }} or {{{ExcellentLinguistics|0}}} or {{#ifeq: {{{Supernal|}}} | Linguistics | 1 | 0 }}}}}} {{{LinguisticsMode|}}} Linguistics {{Dot|{{{Linguistics|0}}}|5}}'''</div>
 
<div class="statlet colors{{{Colors|default}}}">'''{{CBox{{#expr: {{#ifeq: {{{LinguisticsMode|}}} | A | 1 | 0 }} or {{#ifeq: {{{LinguisticsMode|}}} | C | 1 | 0 }} or {{#ifeq: {{{LinguisticsMode|}}} | F | 1 | 0 }} or {{{ExcellentLinguistics|0}}} or {{#ifeq: {{{Supernal|}}} | Linguistics | 1 | 0 }}}}}} {{{LinguisticsMode|}}} Linguistics {{Dot|{{{Linguistics|0}}}|5}}'''</div>
<div class="statlet colors{{{Colors|default}}}">'''{{CBox{{#expr: {{#ifeq: {{{LoreMode|}}} | A | 1 | 0 }} or {{#ifeq: {{{LoreMode|}}} | C | 1 | 0 }} or {{#ifeq: {{{LoreMode|}}} | F | 1 | 0 }} or {{{ExcellentLore|0}}} or {{#ifeq: {{{Supernal|}}} | Lore | 1 | 0 }}}}}} {{{LoreMode|}}} Lore {{Dot|{{{Lore|0}}}|5}}'''</div>
+
<div class="statlet colors{{{Colors|default}}}">'''{{CBox{{#expr: {{#ifeq: {{{LoreMode|}}} | A | 1 | 0 }} or {{#ifeq: {{{LoreMode|}}} | C | 1 | 0 }} or {{#ifeq: {{{LoreMode|}}} | F | 1 | 0 }} or {{{ExcellentLore|0}}} or {{#ifeq: {{{Supernal|}}} | Lore | 1 | 0 }}}}}} {{{LoreMode|}}} Lore {{Dot|{{{Lore|0}}}|5}}'''</div>{{#ifexpr: {{{MeritMartialArts|0}}} |
<div class="statlet colors{{{Colors|default}}}">'''{{CBox{{#expr: {{#ifeq: {{{MartialArtsMode|}}} | A | 1 | 0 }} or {{#ifeq: {{{MartialArtsMode|}}} | C | 1 | 0 }} or {{#ifeq: {{{MartialArtsMode|}}} | F | 1 | 0 }} or {{{ExcellentMartialArts|0}}} or {{#ifeq: {{{Supernal|}}} | MartialArts | 1 | 0 }}}}}} {{{MartialArtsMode|}}} Martial Arts {{Dot|{{{MartialArts|0}}}|5}}'''</div>
+
<div class="statlet colors{{{Colors|default}}}">'''{{CBox{{#expr: {{#ifeq: {{{MartialArtsMode|}}} | A | 1 | 0 }} or {{#ifeq: {{{MartialArtsMode|}}} | C | 1 | 0 }} or {{#ifeq: {{{MartialArtsMode|}}} | F | 1 | 0 }} or {{{ExcellentMartialArts|0}}} or {{#ifeq: {{{Supernal|}}} | MartialArts | 1 | 0 }}}}}} {{{MartialArtsMode|}}} Martial Arts {{Dot|{{{MartialArts|0}}}|5}}'''</div> }}
 
<div class="statlet colors{{{Colors|default}}}">'''{{CBox{{#expr: {{#ifeq: {{{MedicineMode|}}} | A | 1 | 0 }} or {{#ifeq: {{{MedicineMode|}}} | C | 1 | 0 }} or {{#ifeq: {{{MedicineMode|}}} | F | 1 | 0 }} or {{{ExcellentMedicine|0}}} or {{#ifeq: {{{Supernal|}}} | Medicine | 1 | 0 }}}}}} {{{MedicineMode|}}} Medicine {{Dot|{{{Medicine|0}}}|5}}'''</div>
 
<div class="statlet colors{{{Colors|default}}}">'''{{CBox{{#expr: {{#ifeq: {{{MedicineMode|}}} | A | 1 | 0 }} or {{#ifeq: {{{MedicineMode|}}} | C | 1 | 0 }} or {{#ifeq: {{{MedicineMode|}}} | F | 1 | 0 }} or {{{ExcellentMedicine|0}}} or {{#ifeq: {{{Supernal|}}} | Medicine | 1 | 0 }}}}}} {{{MedicineMode|}}} Medicine {{Dot|{{{Medicine|0}}}|5}}'''</div>
 
<div class="statlet colors{{{Colors|default}}}">'''{{CBox{{#expr: {{#ifeq: {{{MeleeMode|}}} | A | 1 | 0 }} or {{#ifeq: {{{MeleeMode|}}} | C | 1 | 0 }} or {{#ifeq: {{{MeleeMode|}}} | F | 1 | 0 }} or {{{ExcellentMelee|0}}} or {{#ifeq: {{{Supernal|}}} | Melee | 1 | 0 }}}}}} {{{MeleeMode|}}} Melee {{Dot|{{{Melee|0}}}|5}}'''</div>
 
<div class="statlet colors{{{Colors|default}}}">'''{{CBox{{#expr: {{#ifeq: {{{MeleeMode|}}} | A | 1 | 0 }} or {{#ifeq: {{{MeleeMode|}}} | C | 1 | 0 }} or {{#ifeq: {{{MeleeMode|}}} | F | 1 | 0 }} or {{{ExcellentMelee|0}}} or {{#ifeq: {{{Supernal|}}} | Melee | 1 | 0 }}}}}} {{{MeleeMode|}}} Melee {{Dot|{{{Melee|0}}}|5}}'''</div>

Revision as of 16:56, 1 November 2015

Nameless: Mortal

DefaultCharacter.png
Description goes here


Profession
None

Strength
Charisma
Perception

Dexterity
Manipulation
Intelligence

Stamina
Appearance
Wits


Status

Willpower


-0:
-1:
-2:
-4:
I:

Important Numbers


Join Battle: 2
Evasion: 1
Brawl Parry: 1

Natural Soak: 1
Armored Soak: 0
Total Soak: 1
Hardness: 0

Resolve: 1
Guile: 1

Abilities


Archery
Athletics
Awareness
Brawl
Bureaucracy
Craft
Dodge
Integrity
Investigation
Larceny
Linguistics
Lore
Medicine
Melee
Occult
Performance
Presence
Resistance
Ride
Sail
Socialize
Stealth
Survival
Thrown
War

Experience


Experience 0 Spent 0 Banked 0