Difference between revisions of "Template:3eCharacter"
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Line 357: | Line 357: | ||
===Weapons=== | ===Weapons=== | ||
---- | ---- | ||
− | <div class="statline colors{{{Colors|default}}}">'''Unarmed Withering: {{#expr: {{#ifexpr: {{{MeritClaws|0}}} > 3 | 2 | 4 }} + {{#ifexpr: {{{Brawl|0}}} > {{{MartialArts|0}}} | {{{Brawl|0}}} | {{{MartialArts|0}}} }} + {{{Dexterity|1}}} + {{{SpecialtyUnarmed|0}}} + {{{BonusUnarmed|0}}} }} Decisive: {{#expr: {{#ifexpr: {{{Brawl|0}}} > {{{MartialArts|0}}} | {{{Brawl|0}}} | {{{MartialArts|0}}} }} + {{{Dexterity|1}}} + {{{SpecialtyUnarmed|0}}} + {{{BonusUnarmed|0}}} }} Damage: {{#expr: {{{Strength|1}}} + {{#ifexpr: {{{MeritClaws|0}}} > 3 | 9 | 7 }} }} Overwhelm: {{#expr: 1 + {{{BonusOverwhelmUnarmed|0}}} }} Parry: {{#expr: floor(({{#ifexpr: {{{Brawl|0}}} > {{{MartialArts|0}}} | {{{Brawl|0}}} | {{{MartialArts|0}}} }} + {{{Dexterity|1}}} + {{{SpecialtyUnarmed|0}}})/2) + {{{ | + | <div class="statline colors{{{Colors|default}}}">'''Unarmed Withering: {{#expr: {{#ifexpr: {{{MeritClaws|0}}} > 3 | 2 | 4 }} + {{#ifexpr: {{{Brawl|0}}} > {{{MartialArts|0}}} | {{{Brawl|0}}} | {{{MartialArts|0}}} }} + {{{Dexterity|1}}} + {{{SpecialtyUnarmed|0}}} + {{{BonusUnarmed|0}}} }} Decisive: {{#expr: {{#ifexpr: {{{Brawl|0}}} > {{{MartialArts|0}}} | {{{Brawl|0}}} | {{{MartialArts|0}}} }} + {{{Dexterity|1}}} + {{{SpecialtyUnarmed|0}}} + {{{BonusUnarmed|0}}} }} Damage: {{#expr: {{{Strength|1}}} + {{#ifexpr: {{{MeritClaws|0}}} > 3 | 9 | 7 }} }} Overwhelm: {{#expr: 1 + {{{BonusOverwhelmUnarmed|0}}} }} Parry: {{#expr: floor(({{#ifexpr: {{{Brawl|0}}} > {{{MartialArts|0}}} | {{{Brawl|0}}} | {{{MartialArts|0}}} }} + {{{Dexterity|1}}} + {{{SpecialtyUnarmed|0}}})/2) + {{{ParryBonus|0}}} }} Tags: {{#ifexpr: {{{MeritClaws|0}}} | | Bashing, }} Brawl, Grappling, Natural'''</div>{{#if: {{{MeleeWeapon0|}}} |
+ | | <div class="statline colors{{{Colors|default}}}">'''{{{MeleeWeapon0|}}} Withering: {{#expr: {{{MeleeWeapon0Accuracy|0}}} + {{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon0Specialty|0}}} }} Decisive: {{#expr: {{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon0Specialty|0}}} }} Damage: {{#expr: {{{Strength|1}}} + {{{MeleeWeapon0Damage|0}}} }} Overwhelm: {{{MeleeWeapon0OverWhelm|1}}} Parry: {{#expr: floor(({{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon0Specialty|0}}})/2) + {{{MeleeWeapon0Defense|0}}} + {{{ParryBonus|0}}} }} Tags: {{{MeleeWeapon0Tags|}}} '''</div> }}{{#if: {{{MeleeWeapon1|}}} | ||
+ | | <div class="statline colors{{{Colors|default}}}">'''{{{MeleeWeapon1|}}} Withering: {{#expr: {{{MeleeWeapon1Accuracy|0}}} + {{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon1Specialty|0}}} }} Decisive: {{#expr: {{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon1Specialty|0}}} }} Damage: {{#expr: {{{Strength|1}}} + {{{MeleeWeapon1Damage|0}}} }} Overwhelm: {{{MeleeWeapon1OverWhelm|1}}} Parry: {{#expr: floor(({{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon1Specialty|0}}})/2) + {{{MeleeWeapon1Defense|0}}} + {{{ParryBonus|0}}} }} Tags: {{{MeleeWeapon1Tags|}}} '''</div> }} | ||
</div> | </div> | ||
__NOTOC__ | __NOTOC__ |
Revision as of 07:43, 2 November 2015
Nameless: Mortal
Description goes here
Profession
None
None
Native Language
None
None
Strength ●○○○○
Charisma ●○○○○
Perception ●○○○○
Dexterity ●○○○○
Manipulation ●○○○○
Intelligence ●○○○○
Stamina ●○○○○
Appearance ●○○○○
Wits ●○○○○
Status
Willpower
●●●○○○○○○○
■■■□□□□□□□
●●●○○○○○○○
■■■□□□□□□□
-0 □
-1 □□
-2 □□
-4 □
I □
Experience
Silver | 0 | Gold | 0 | Luminous | 0 |
Experience | 0 | Spent | 0 | Remaining | 0 |
Important Numbers
Join Battle: 1
Feat of Strength: 1
Evasion: 0
Mobility Penalty: 0
Rush: 1
Withdraw: 1
Disengage: 1
Take Cover: 1
Natural Soak: 1
Armored Soak: 0
Total Soak: 1
Hardness: 0
Resolve: 1
Guile: 1
Abilities
□ Archery ○○○○○
□ Athletics ○○○○○
□ Awareness ○○○○○
□ Brawl ○○○○○
□ Bureaucracy ○○○○○
□ Craft ○○○○○
□ Dodge ○○○○○
□ Integrity ○○○○○
□ Investigation ○○○○○
□ Larceny ○○○○○
□ Linguistics ○○○○○
□ Lore ○○○○○
□ Medicine ○○○○○
□ Melee ○○○○○
□ Occult ○○○○○
□ Performance ○○○○○
□ Presence ○○○○○
□ Resistance ○○○○○
□ Ride ○○○○○
□ Sail ○○○○○
□ Socialize ○○○○○
□ Stealth ○○○○○
□ Survival ○○○○○
□ Thrown ○○○○○
□ War ○○○○○
Specialties
None
Languages
None
Personal Merits
Material Merits
Resources ○○○○○ The character's personal wealth.
Social Merits
Cult ○○○○○ The personal reverence the character receives.
Mentor ○○○ A personal trainer.
Principles
Ties
Weapons
Unarmed Withering: 5 Decisive: 1 Damage: 8 Overwhelm: 1 Parry: 0 Tags: Bashing, Brawl, Grappling, Natural