Difference between revisions of "Template:3eCharacter"
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| '''Silver''' || {{{Silver|0}}} || '''Gold''' || {{{Gold|0}}} || '''Luminous''' || {{{Luminous|0}}} | | '''Silver''' || {{{Silver|0}}} || '''Gold''' || {{{Gold|0}}} || '''Luminous''' || {{{Luminous|0}}} | ||
|- | |- | ||
− | | '''Experience''' || {{{Experience|0}}} || '''Spent''' || {{{Spent|0}}} || '''Remaining''' || {{#expr: {{{Experience|0}}} - {{{Spent|0}}}}} | + | | '''Experience''' || {{{Experience|0}}} || '''Spent''' || {{{Spent|0}}} || '''Remaining''' || {{#expr: {{{Experience|0}}} - {{{Spent|0}}}}}{{#if: {{{SpecialXPName|}}} | |
− | {{{SpecialXP|}}} | + | |- |
+ | | '''{{{SpecialXPName|}}}''' || {{{SpecialXP|0}}} || '''Spent''' || {{{SpecialSpent|0}}} || '''Remaining''' || {{#expr: {{{SpecialXP|0}}} - {{{SpecialSpent|0}}}}} }} | ||
|} | |} | ||
---- | ---- |
Revision as of 02:07, 4 November 2015
Nameless: Mortal
Description goes here
Profession
None
None
Native Language
None
None
Strength ●○○○○
Charisma ●○○○○
Perception ●○○○○
Dexterity ●○○○○
Manipulation ●○○○○
Intelligence ●○○○○
Stamina ●○○○○
Appearance ●○○○○
Wits ●○○○○
Status
Willpower
●●●○○○○○○○
■■■□□□□□□□
●●●○○○○○○○
■■■□□□□□□□
-0 □
-1 □□
-2 □□
-4 □
I □
Experience
Silver | 0 | Gold | 0 | Luminous | 0 |
Experience | 0 | Spent | 0 | Remaining | 0- |
Important Numbers
Join Battle: 1
Feat of Strength: 1
Evasion: 0
Mobility Penalty: 0
Rush: 1
Withdraw: 1
Disengage: 1
Take Cover: 1
Natural Soak: 1
Armored Soak: 0
Total Soak: 1
Hardness: 0
Resolve: 1
Guile: 1
Abilities
□ Archery ○○○○○
□ Athletics ○○○○○
□ Awareness ○○○○○
□ Brawl ○○○○○
□ Bureaucracy ○○○○○
□ Craft ○○○○○
□ Dodge ○○○○○
□ Integrity ○○○○○
□ Investigation ○○○○○
□ Larceny ○○○○○
□ Linguistics ○○○○○
□ Lore ○○○○○
□ Medicine ○○○○○
□ Melee ○○○○○
□ Occult ○○○○○
□ Performance ○○○○○
□ Presence ○○○○○
□ Resistance ○○○○○
□ Ride ○○○○○
□ Sail ○○○○○
□ Socialize ○○○○○
□ Stealth ○○○○○
□ Survival ○○○○○
□ Thrown ○○○○○
□ War ○○○○○
Specialties
None
Languages
None
Personal Merits
Material Merits
Resources ○○○○○ The character's personal wealth.
Social Merits
Cult ○○○○○ The personal reverence the character receives.
Mentor ○○○ A personal trainer.
Principles
Ties
Weapons
Unarmed Withering: 5 Decisive: 1 Damage: 8 Overwhelm: 1 Parry: 0 Tags: Bashing, Brawl, Grappling, Natural