Difference between revisions of "Template:3eCharacter"

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__NOEDITSECTION__
 
__NOEDITSECTION__
 
== {{{Name|Nameless}}}: {{{Type|Mortal}}} ==
 
== {{{Name|Nameless}}}: {{{Type|Mortal}}} ==
<div style="border: 1px solid #000; background: #fff; padding: 0.25em; border-radius: 0.25em; clear:both; with=100%;">
+
<div class="colorslight{{{Colors|default}}}" style="padding: 0.25em; border-radius: 0.25em; clear:both; with=100%;">
[[Image:{{{Image|DefaultCharacter.png}}}|right|400px]]{{{Description|Description goes here
+
{{#if: {{{Image|}}} | [[Image:{{{Image|DefaultCharacter.png}}}|right|400px]]}}{{{Description|Description}}}<hr>
}}}
+
===Background===
 
+
<hr>{{{Background|Background}}}
<div class="statlet colors{{{Colors|default}}}">'''{{{CasteTerm|Profession}}}<br><big>{{{Caste|None}}}</big>'''</div>
+
<hr><div class="statlet colors{{{Colors|default}}}">'''{{{CasteTerm|Profession}}}'''<br>{{{Caste|None}}}</div>
<div class="statlet colors{{{Colors|default}}}">'''Essence'''<br>{{Dot|{{{Essence|1}}}|{{{EScoreMax|3}}}}}</div>
+
<div class="statlet colors{{{Colors|default}}}">'''Native Language'''<br>{{{NativeLanguage|None}}}</div>
{{{SpecialBlocks|}}}
+
<div class="statlet colors{{{Colors|default}}}">'''Year of Birth'''<br>{{{YearBorn|730}}}</div>
----
+
{{{SpecialBlocks|}}}<hr>
<div class="statlet colors{{{Colors|default}}}">'''Strength {{Dot|{{{Strength|1}}}|5}}'''</div>
+
===Attributes===
 +
<hr><div class="statlet colors{{{Colors|default}}}">'''Strength {{Dot|{{{Strength|1}}}|5}}'''</div>
 
<div class="statlet colors{{{Colors|default}}}">'''Charisma {{Dot|{{{Charisma|1}}}|5}}'''</div>
 
<div class="statlet colors{{{Colors|default}}}">'''Charisma {{Dot|{{{Charisma|1}}}|5}}'''</div>
 
<div class="statlet colors{{{Colors|default}}}">'''Perception {{Dot|{{{Perception|1}}}|5}}'''</div><br>
 
<div class="statlet colors{{{Colors|default}}}">'''Perception {{Dot|{{{Perception|1}}}|5}}'''</div><br>
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<div class="statlet colors{{{Colors|default}}}">'''Stamina {{Dot|{{{Stamina|1}}}|5}}'''</div>
 
<div class="statlet colors{{{Colors|default}}}">'''Stamina {{Dot|{{{Stamina|1}}}|5}}'''</div>
 
<div class="statlet colors{{{Colors|default}}}">'''Appearance {{Dot|{{{Appearance|1}}}|5}}'''</div>
 
<div class="statlet colors{{{Colors|default}}}">'''Appearance {{Dot|{{{Appearance|1}}}|5}}'''</div>
<div class="statlet colors{{{Colors|default}}}">'''Wits {{Dot|{{{Wits|1}}}|5}}'''</div><br>
+
<div class="statlet colors{{{Colors|default}}}">'''Wits {{Dot|{{{Wits|1}}}|5}}'''</div><br><hr>
<div class="statlet colors{{{Colors|default}}}">'''Willpower'''<br>{{Dot|{{{Willpower|3}}}|10}}<br>{{Box|{{{TempWillpower|3}}}|10}}</div>
+
===Status===
{{{DualBlocks|}}}
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<hr><div class="statlet colors{{{Colors|default}}}">'''Willpower'''<br>{{Dot|{{{Willpower|3}}}|10}}<br>{{Box|{{{TempWillpower|3}}}|10}}</div>{{{EssenceBlocks|}}}<br>
----
+
<div class="statlet colors{{{Colors|default}}}">'''-0''' {{Box|{{{Wounds0|0}}}|{{#expr: 1 + {{{MeritGiant|0}}} + ({{#ifexpr: {{{Stamina|1}}} > 4 | 1 | 0 }} * {{{OxBody|0}}} ) }}}}</div>
 +
<div class="statlet colors{{{Colors|default}}}">'''-1''' {{Box|{{{Wounds1|0}}}|{{#expr: 2 + {{{OxBody|0}}} }}}}</div>
 +
<div class="statlet colors{{{Colors|default}}}">'''-2''' {{Box|{{{Wounds2|0}}}|{{#expr: 2 - {{{MeritSmall|0}}} + {{{OxBody|0}}} + ({{#ifexpr: ({{{Stamina|1}}} < 5) and ({{{Stamina|1}}} > 2) | 1 | 0 }} * {{{OxBody|0}}} ) }}}}</div>
 +
<div class="statlet colors{{{Colors|default}}}">'''-4''' {{Box|{{{Wounds4|0}}}|{{#ifexpr: {{{HRHealth4|0}}} | {{{Essence|1}}} | 1 }}}}</div>
 +
<div class="statlet colors{{{Colors|default}}}">'''I''' {{Box|{{{WoundsI|0}}}|{{#ifexpr: {{{HRHealthI|0}}} | {{{Stamina|1}}} | 1 }}}}</div>
 +
{{{StatusBlocks|}}}<hr>
 +
===Experience===
 +
<hr><table class="stattable colors{{{Colors|default}}}">
 +
<tr><td> '''Experience''' </td><td> {{{Experience|0}}} </td><td> '''Spent''' </td><td> {{{Spent|0}}} </td><td> '''Remaining''' </td><td> {{#expr: {{{Experience|0}}} - {{{Spent|0}}}}} </td></tr> {{#if: {{{SpecialXPName|}}} |
 +
<tr><td> '''{{{SpecialXPName|}}}''' </td><td> {{{SpecialXP|0}}} </td><td> '''Spent''' </td><td> {{{SpecialSpent|0}}} </td><td> '''Remaining''' </td><td> {{#expr: {{{SpecialXP|0}}} - {{{SpecialSpent|0}}}}} </tr> }}
 +
<tr><td> '''Silver''' </td><td> {{{Silver|0}}} </td><td> '''Gold''' </td><td> {{{Gold|0}}} </td><td> '''Luminous''' </td><td> {{{Luminous|0}}} </td></tr>
 +
</table><hr>
 
===Important Numbers===
 
===Important Numbers===
----
+
<hr><div class="statlet colors{{{Colors|default}}}">'''Join Battle: {{#expr: {{{Wits|1}}} + {{{Awareness|0}}} + {{{MeritFastReflexes|0}}} + {{{JoinBattle|0}}}}}'''</div>
<div class="statlet colors{{{Colors|default}}}">'''Join Battle: {{#expr: {{{Wits|1}}} + {{{Awareness|1}}} + {{{FastReflexes|0}}} + {{{JoinBattle|0}}}}}'''</div>
+
<div class="statlet colors{{{Colors|default}}}">'''Feat of Strength: {{#expr: {{{Strength|1}}} + {{{Athletics|0}}} + {{{MightyThew|0}}} + {{{SpecialtyFeatofStrength|0}}} + {{{FeatofStrength|0}}}}}'''</div>
<div class="statlet colors{{{Colors|default}}}">'''Evasion: {{#expr: floor(({{{Dexterity|1}}} + {{{Dodge|1}}} + {{{EvasionSpeciality|0}}})/2) - {{{Mobility|0}}} + {{{Evasion|0}}}}}'''</div>
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<div class="statlet colors{{{Colors|default}}}">'''Evasion: {{#expr: floor(({{{Dexterity|1}}} + {{{Dodge|0}}} + {{{SpecialtyEvasion|0}}})/2) - {{{Mobility|0}}} + {{{MeritSmall|0}}} + {{{Evasion|0}}}}}'''</div>
<div class="statlet colors{{{Colors|default}}}">'''Brawl Parry: {{#expr: floor(({{{Dexterity|1}}} + {{{Brawl|1}}} + {{{BrawlParrySpeciality|0}}})/2) + {{{BrawlParry|0}}}}}'''</div><br>
+
<div class="statlet colors{{{Colors|default}}}">'''Mobility Penalty: {{{Mobility|0}}}'''</div><br>
 +
<div class="statlet colors{{{Colors|default}}}">'''Rush: {{#expr: {{{Dexterity|1}}} + {{{Athletics|0}}} - {{{Mobility|0}}} + {{{MeritFleetofFoot|0}}} + {{{SpecialtyRush|0}}} }}'''</div>
 +
<div class="statlet colors{{{Colors|default}}}">'''Withdraw: {{#expr: {{{Dexterity|1}}} + {{{Athletics|0}}} - {{{Mobility|0}}} + {{{MeritFleetofFoot|0}}} + {{{SpecialtyWithdraw|0}}} }}'''</div>
 +
<div class="statlet colors{{{Colors|default}}}">'''Disengage: {{#expr: {{{Dexterity|1}}} + {{{Dodge|0}}} - {{{Mobility|0}}} + {{{MeritFleetofFoot|0}}} + {{{SpecialtyDisengage|0}}} }}'''</div>
 +
<div class="statlet colors{{{Colors|default}}}">'''Take Cover: {{#expr: {{{Dexterity|1}}} + {{{Dodge|0}}} + {{{MeritSmall|0}}} + {{{SpecialtyTakeCover|0}}} }}'''</div><br>
 
<div class="statlet colors{{{Colors|default}}}">'''Natural Soak: {{#expr: {{{Stamina|1}}} + {{{UnusualHide|0}}} + {{{NatualSoak|0}}}}}'''</div>
 
<div class="statlet colors{{{Colors|default}}}">'''Natural Soak: {{#expr: {{{Stamina|1}}} + {{{UnusualHide|0}}} + {{{NatualSoak|0}}}}}'''</div>
<div class="statlet colors{{{Colors|default}}}">'''Armored Soak: {{#expr: {{{ArmorSoak|0}}} + {{{ArmorSoakBonus|0}}}}}'''</div>
+
<div class="statlet colors{{{Colors|default}}}">'''Armored Soak: {{#expr: {{{ArmorSoak|0}}} }}'''</div>
<div class="statlet colors{{{Colors|default}}}">'''Total Soak: {{#expr: {{{Stamina|1}}} + {{{UnusualHide|0}}} + {{{NatualSoak|0}}} + {{{ArmorSoak|0}}} + {{{ArmorSoakBonus|0}}}}}'''</div>
+
<div class="statlet colors{{{Colors|default}}}">'''Total Soak: {{#expr: {{{Stamina|1}}} + {{{UnusualHide|0}}} + {{{NatualSoak|0}}} + {{{ArmorSoak|0}}} }}'''</div>
<div class="statlet colors{{{Colors|default}}}">'''Hardness: {{#expr: {{{Hardness|0}}} + {{{HardnessBonus|0}}}}}'''</div>
+
<div class="statlet colors{{{Colors|default}}}">'''Hardness: {{#expr: {{{Hardness|0}}} }}'''</div><br>
<br><div class="statlet colors{{{Colors|default}}}">'''Resolve: {{#expr: floor(({{{Wits|1}}} + {{{Integrity|1}}} + {{{ResolveSpeciality|0}}})/2) + {{{Resolve|0}}}}}'''</div>
+
<div class="statlet colors{{{Colors|default}}}">'''Resolve: {{#expr: floor(({{{Wits|1}}} + {{{Integrity|1}}} + {{{SpecialtyResolve|0}}})/2) + {{{Resolve|0}}}}}'''</div>
<div class="statlet colors{{{Colors|default}}}">'''Guile: {{#expr: floor(({{{Manipulation|1}}} + {{{Socialize|1}}} + {{{GuileSpeciality|0}}})/2) + {{{Guile|0}}}}}'''</div>
+
<div class="statlet colors{{{Colors|default}}}">'''Guile: {{#expr: floor(({{{Manipulation|1}}} + {{{Socialize|1}}} + {{{SpecialtyGuile|0}}})/2) + {{{Guile|0}}}}}'''</div>
----
+
{{{ImportantBlocks|}}}<hr>
 
===Abilities===
 
===Abilities===
----
+
<hr><div class="statlet colors{{{Colors|default}}}">'''{{CBox{{#expr: {{#ifeq: {{{ArcheryMode|}}} | A | 1 | 0 }} or {{#ifeq: {{{ArcheryMode|}}} | C | 1 | 0 }} or {{#ifeq: {{{ArcheryMode|}}} | F | 1 | 0 }} or {{{ExcellentArchery|0}}} or {{#ifeq: {{{Supernal|}}} | Archery | 1 | 0 }}}}}} {{{ArcheryMode|}}} Archery {{Dot|{{{Archery|0}}}|5}}'''</div>
<div class="statlet colors{{{Colors|default}}}">'
+
<div class="statlet colors{{{Colors|default}}}">'''{{CBox{{#expr: {{#ifeq: {{{AthleticsMode|}}} | A | 1 | 0 }} or {{#ifeq: {{{AthleticsMode|}}} | C | 1 | 0 }} or {{#ifeq: {{{AthleticsMode|}}} | F | 1 | 0 }} or {{{ExcellentAthletics|0}}} or {{#ifeq: {{{Supernal|}}} | Athletics | 1 | 0 }}}}}} {{{AthleticsMode|}}} Athletics {{Dot|{{{Athletics|0}}}|5}}'
 
</div>
 
</div>
 
__NOTOC__
 
__NOTOC__

Latest revision as of 20:32, 5 November 2015

Nameless: Mortal

Description

Background


Background
Profession
None
Native Language
None
Year of Birth
730

Attributes


Strength
Charisma
Perception

Dexterity
Manipulation
Intelligence

Stamina
Appearance
Wits


Status


Willpower


-0
-1
-2
-4
I

Experience


Experience 0 Spent 0 Remaining 0
Silver 0 Gold 0 Luminous 0

Important Numbers


Join Battle: 1
Feat of Strength: 1
Evasion: 0
Mobility Penalty: 0

Rush: 1
Withdraw: 1
Disengage: 1
Take Cover: 1

Natural Soak: 1
Armored Soak: 0
Total Soak: 1
Hardness: 0

Resolve: 1
Guile: 1

Abilities


Archery
Athletics
Awareness
Brawl
Bureaucracy
Craft
Dodge
Integrity
Investigation
Larceny
Linguistics
Lore
Medicine
Melee
Occult
Performance
Presence
Resistance
Ride
Sail
Socialize
Stealth
Survival
Thrown
War

Specialties


None

Languages


None

Personal Merits



Material Merits


Resources The character's personal wealth.

Social Merits


Cult The personal reverence the character receives.

Principles



Ties



Weapons


Unarmed       Withering: 5       Decisive: 1       Damage: 8       Overwhelm: 1       Parry: 0       Tags: Bashing, Brawl, Grappling, Natural

Possessions


Possessions

Notes


Notes