Difference between revisions of "Template:3eCharacter"

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===Weapons===
 
===Weapons===
 
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<div class="statline colors{{{Colors|default}}}">'''Unarmed &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Withering: {{#expr: {{#ifexpr: {{{MeritClaws|0}}} > 3 | 2 | 4 }} + {{#ifexpr: {{{Brawl|0}}} > {{{MartialArts|0}}} | {{{Brawl|0}}} | {{{MartialArts|0}}} }} + {{{Dexterity|1}}} + {{{SpecialtyUnarmed|0}}} + {{{BonusUnarmed|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Decisive: {{#expr: {{#ifexpr: {{{Brawl|0}}} > {{{MartialArts|0}}} | {{{Brawl|0}}} | {{{MartialArts|0}}} }} + {{{Dexterity|1}}} + {{{SpecialtyUnarmed|0}}} + {{{BonusUnarmed|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Damage: {{#expr: {{{Strength|1}}} + {{#ifexpr: {{{MeritClaws|0}}} > 3 | 9 | 7 }} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Overwhelm: {{#expr: 1 + {{{BonusOverwhelmUnarmed|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Parry: {{#expr: floor(({{#ifexpr: {{{Brawl|0}}} > {{{MartialArts|0}}} | {{{Brawl|0}}} | {{{MartialArts|0}}} }} + {{{Dexterity|1}}} + {{{SpecialtyUnarmed|0}}})/2) + {{{ParryBonus|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Tags: {{#ifexpr: {{{MeritClaws|0}}} | | Bashing, }} Brawl, Grappling, Natural'''</div>{{#if: {{{MeleeWeapon0|}}}  
+
<div class="statline colors{{{Colors|default}}}">'''Unarmed &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Withering: {{#expr: {{#ifexpr: {{{MeritClaws|0}}} > 3 | 2 | 4 }} + {{#ifexpr: {{{Brawl|0}}} > {{{MartialArts|0}}} | {{{Brawl|0}}} | {{{MartialArts|0}}} }} + {{{Dexterity|1}}} + {{{SpecialtyUnarmed|0}}} + {{{BonusUnarmed|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Decisive: {{#expr: {{#ifexpr: {{{Brawl|0}}} > {{{MartialArts|0}}} | {{{Brawl|0}}} | {{{MartialArts|0}}} }} + {{{Dexterity|1}}} + {{{SpecialtyUnarmed|0}}} + {{{BonusUnarmed|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Damage: {{#expr: {{{Strength|1}}} + {{#ifexpr: {{{MeritClaws|0}}} > 3 | 9 | 7 }} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Overwhelm: {{#expr: 1 + {{{BonusOverwhelmUnarmed|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Parry: {{#expr: floor(({{#ifexpr: {{{Brawl|0}}} > {{{MartialArts|0}}} | {{{Brawl|0}}} | {{{MartialArts|0}}} }} + {{{Dexterity|1}}} + {{{SpecialtyUnarmed|0}}})/2) + {{{ParryBonus|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Tags: {{#ifexpr: {{{MeritClaws|0}}} | | Bashing, }} Brawl, Grappling, Natural'''</div>{{#if: {{{BrawlWeapon0|}}}
 +
| <div class="statline colors{{{Colors|default}}}">'''{{{BrawlWeapon0|}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Withering: {{#expr: {{{BrawlWeapon0Accuracy|0}}} + {{{Dexterity|1}}} + {{{Brawl|0}}} + {{{BrawlWeapon0Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Decisive: {{#expr: {{{Dexterity|1}}} + {{{Brawl|0}}} + {{{BrawlWeapon0Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Damage: {{#expr: {{{Strength|1}}} + {{{BrawlWeapon0Damage|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Overwhelm: {{{BrawlWeapon0OverWhelm|1}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Parry: {{#expr: floor(({{{Dexterity|1}}} + {{{Brawl|0}}} + {{{BrawlWeapon0Specialty|0}}})/2) + {{{BrawlWeapon0Defense|0}}} + {{{ParryBonus|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Tags: {{{BrawlWeapon0Tags|}}} '''</div> }}{{#if: {{{BrawlWeapon1|}}}
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| <div class="statline colors{{{Colors|default}}}">'''{{{BrawlWeapon1|}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Withering: {{#expr: {{{BrawlWeapon1Accuracy|0}}} + {{{Dexterity|1}}} + {{{Brawl|0}}} + {{{BrawlWeapon1Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Decisive: {{#expr: {{{Dexterity|1}}} + {{{Brawl|0}}} + {{{BrawlWeapon1Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Damage: {{#expr: {{{Strength|1}}} + {{{BrawlWeapon1Damage|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Overwhelm: {{{BrawlWeapon1OverWhelm|1}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Parry: {{#expr: floor(({{{Dexterity|1}}} + {{{Brawl|0}}} + {{{BrawlWeapon1Specialty|0}}})/2) + {{{BrawlWeapon1Defense|0}}} + {{{ParryBonus|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Tags: {{{BrawlWeapon1Tags|}}} '''</div> }}{{#if: {{{BrawlWeapon2|}}}
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| <div class="statline colors{{{Colors|default}}}">'''{{{BrawlWeapon2|}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Withering: {{#expr: {{{BrawlWeapon2Accuracy|0}}} + {{{Dexterity|1}}} + {{{Brawl|0}}} + {{{BrawlWeapon2Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Decisive: {{#expr: {{{Dexterity|1}}} + {{{Brawl|0}}} + {{{BrawlWeapon2Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Damage: {{#expr: {{{Strength|1}}} + {{{BrawlWeapon2Damage|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Overwhelm: {{{BrawlWeapon2OverWhelm|1}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Parry: {{#expr: floor(({{{Dexterity|1}}} + {{{Brawl|0}}} + {{{BrawlWeapon2Specialty|0}}})/2) + {{{BrawlWeapon2Defense|0}}} + {{{ParryBonus|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Tags: {{{BrawlWeapon2Tags|}}} '''</div> }}{{#if: {{{BrawlWeapon3|}}}
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| <div class="statline colors{{{Colors|default}}}">'''{{{BrawlWeapon3|}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Withering: {{#expr: {{{BrawlWeapon3Accuracy|0}}} + {{{Dexterity|1}}} + {{{Brawl|0}}} + {{{BrawlWeapon3Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Decisive: {{#expr: {{{Dexterity|1}}} + {{{Brawl|0}}} + {{{BrawlWeapon3Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Damage: {{#expr: {{{Strength|1}}} + {{{BrawlWeapon3Damage|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Overwhelm: {{{BrawlWeapon3OverWhelm|1}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Parry: {{#expr: floor(({{{Dexterity|1}}} + {{{Brawl|0}}} + {{{BrawlWeapon3Specialty|0}}})/2) + {{{BrawlWeapon3Defense|0}}} + {{{ParryBonus|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Tags: {{{BrawlWeapon3Tags|}}} '''</div> }}{{#if: {{{BrawlWeapon4|}}}
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| <div class="statline colors{{{Colors|default}}}">'''{{{BrawlWeapon4|}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Withering: {{#expr: {{{BrawlWeapon4Accuracy|0}}} + {{{Dexterity|1}}} + {{{Brawl|0}}} + {{{BrawlWeapon4Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Decisive: {{#expr: {{{Dexterity|1}}} + {{{Brawl|0}}} + {{{BrawlWeapon4Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Damage: {{#expr: {{{Strength|1}}} + {{{BrawlWeapon4Damage|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Overwhelm: {{{BrawlWeapon4OverWhelm|1}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Parry: {{#expr: floor(({{{Dexterity|1}}} + {{{Brawl|0}}} + {{{BrawlWeapon4Specialty|0}}})/2) + {{{BrawlWeapon4Defense|0}}} + {{{ParryBonus|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Tags: {{{BrawlWeapon4Tags|}}} '''</div> }}{{#if: {{{BrawlWeapon5|}}}
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| <div class="statline colors{{{Colors|default}}}">'''{{{BrawlWeapon5|}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Withering: {{#expr: {{{BrawlWeapon5Accuracy|0}}} + {{{Dexterity|1}}} + {{{Brawl|0}}} + {{{BrawlWeapon5Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Decisive: {{#expr: {{{Dexterity|1}}} + {{{Brawl|0}}} + {{{BrawlWeapon5Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Damage: {{#expr: {{{Strength|1}}} + {{{BrawlWeapon5Damage|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Overwhelm: {{{BrawlWeapon5OverWhelm|1}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Parry: {{#expr: floor(({{{Dexterity|1}}} + {{{Brawl|0}}} + {{{BrawlWeapon5Specialty|0}}})/2) + {{{BrawlWeapon5Defense|0}}} + {{{ParryBonus|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Tags: {{{BrawlWeapon5Tags|}}} '''</div> }}{{#if: {{{BrawlWeapon6|}}}
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| <div class="statline colors{{{Colors|default}}}">'''{{{BrawlWeapon6|}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Withering: {{#expr: {{{BrawlWeapon6Accuracy|0}}} + {{{Dexterity|1}}} + {{{Brawl|0}}} + {{{BrawlWeapon6Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Decisive: {{#expr: {{{Dexterity|1}}} + {{{Brawl|0}}} + {{{BrawlWeapon6Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Damage: {{#expr: {{{Strength|1}}} + {{{BrawlWeapon6Damage|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Overwhelm: {{{BrawlWeapon6OverWhelm|1}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Parry: {{#expr: floor(({{{Dexterity|1}}} + {{{Brawl|0}}} + {{{BrawlWeapon6Specialty|0}}})/2) + {{{BrawlWeapon6Defense|0}}} + {{{ParryBonus|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Tags: {{{BrawlWeapon6Tags|}}} '''</div> }}{{#if: {{{BrawlWeapon7|}}}
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| <div class="statline colors{{{Colors|default}}}">'''{{{BrawlWeapon7|}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Withering: {{#expr: {{{BrawlWeapon7Accuracy|0}}} + {{{Dexterity|1}}} + {{{Brawl|0}}} + {{{BrawlWeapon7Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Decisive: {{#expr: {{{Dexterity|1}}} + {{{Brawl|0}}} + {{{BrawlWeapon7Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Damage: {{#expr: {{{Strength|1}}} + {{{BrawlWeapon7Damage|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Overwhelm: {{{BrawlWeapon7OverWhelm|1}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Parry: {{#expr: floor(({{{Dexterity|1}}} + {{{Brawl|0}}} + {{{BrawlWeapon7Specialty|0}}})/2) + {{{BrawlWeapon7Defense|0}}} + {{{ParryBonus|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Tags: {{{BrawlWeapon7Tags|}}} '''</div> }}{{#if: {{{BrawlWeapon8|}}}
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| <div class="statline colors{{{Colors|default}}}">'''{{{BrawlWeapon8|}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Withering: {{#expr: {{{BrawlWeapon8Accuracy|0}}} + {{{Dexterity|1}}} + {{{Brawl|0}}} + {{{BrawlWeapon8Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Decisive: {{#expr: {{{Dexterity|1}}} + {{{Brawl|0}}} + {{{BrawlWeapon8Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Damage: {{#expr: {{{Strength|1}}} + {{{BrawlWeapon8Damage|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Overwhelm: {{{BrawlWeapon8OverWhelm|1}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Parry: {{#expr: floor(({{{Dexterity|1}}} + {{{Brawl|0}}} + {{{BrawlWeapon8Specialty|0}}})/2) + {{{BrawlWeapon8Defense|0}}} + {{{ParryBonus|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Tags: {{{BrawlWeapon8Tags|}}} '''</div> }}{{#if: {{{BrawlWeapon9|}}}
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| <div class="statline colors{{{Colors|default}}}">'''{{{BrawlWeapon9|}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Withering: {{#expr: {{{BrawlWeapon9Accuracy|0}}} + {{{Dexterity|1}}} + {{{Brawl|0}}} + {{{BrawlWeapon9Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Decisive: {{#expr: {{{Dexterity|1}}} + {{{Brawl|0}}} + {{{BrawlWeapon9Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Damage: {{#expr: {{{Strength|1}}} + {{{BrawlWeapon9Damage|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Overwhelm: {{{BrawlWeapon9OverWhelm|1}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Parry: {{#expr: floor(({{{Dexterity|1}}} + {{{Brawl|0}}} + {{{BrawlWeapon9Specialty|0}}})/2) + {{{BrawlWeapon9Defense|0}}} + {{{ParryBonus|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Tags: {{{BrawlWeapon9Tags|}}} '''</div> }}{{#if: {{{MeleeWeapon0|}}}  
 
| <div class="statline colors{{{Colors|default}}}">'''{{{MeleeWeapon0|}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Withering: {{#expr: {{{MeleeWeapon0Accuracy|0}}} + {{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon0Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Decisive: {{#expr: {{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon0Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Damage: {{#expr: {{{Strength|1}}} + {{{MeleeWeapon0Damage|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Overwhelm: {{{MeleeWeapon0OverWhelm|1}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Parry: {{#expr: floor(({{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon0Specialty|0}}})/2) + {{{MeleeWeapon0Defense|0}}} + {{{ParryBonus|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Tags: {{{MeleeWeapon0Tags|}}} '''</div> }}{{#if: {{{MeleeWeapon1|}}}  
 
| <div class="statline colors{{{Colors|default}}}">'''{{{MeleeWeapon0|}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Withering: {{#expr: {{{MeleeWeapon0Accuracy|0}}} + {{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon0Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Decisive: {{#expr: {{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon0Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Damage: {{#expr: {{{Strength|1}}} + {{{MeleeWeapon0Damage|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Overwhelm: {{{MeleeWeapon0OverWhelm|1}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Parry: {{#expr: floor(({{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon0Specialty|0}}})/2) + {{{MeleeWeapon0Defense|0}}} + {{{ParryBonus|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Tags: {{{MeleeWeapon0Tags|}}} '''</div> }}{{#if: {{{MeleeWeapon1|}}}  
| <div class="statline colors{{{Colors|default}}}">'''{{{MeleeWeapon1|}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Withering: {{#expr: {{{MeleeWeapon1Accuracy|0}}} + {{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon1Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Decisive: {{#expr: {{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon1Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Damage: {{#expr: {{{Strength|1}}} + {{{MeleeWeapon1Damage|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Overwhelm: {{{MeleeWeapon1OverWhelm|1}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Parry: {{#expr: floor(({{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon1Specialty|0}}})/2) + {{{MeleeWeapon1Defense|0}}} + {{{ParryBonus|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Tags: {{{MeleeWeapon1Tags|}}} '''</div> }}
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| <div class="statline colors{{{Colors|default}}}">'''{{{MeleeWeapon1|}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Withering: {{#expr: {{{MeleeWeapon1Accuracy|0}}} + {{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon1Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Decisive: {{#expr: {{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon1Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Damage: {{#expr: {{{Strength|1}}} + {{{MeleeWeapon1Damage|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Overwhelm: {{{MeleeWeapon1OverWhelm|1}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Parry: {{#expr: floor(({{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon1Specialty|0}}})/2) + {{{MeleeWeapon1Defense|0}}} + {{{ParryBonus|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Tags: {{{MeleeWeapon1Tags|}}} '''</div> }}{{#if: {{{MeleeWeapon2|}}}
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| <div class="statline colors{{{Colors|default}}}">'''{{{MeleeWeapon2|}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Withering: {{#expr: {{{MeleeWeapon2Accuracy|0}}} + {{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon2Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Decisive: {{#expr: {{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon2Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Damage: {{#expr: {{{Strength|1}}} + {{{MeleeWeapon2Damage|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Overwhelm: {{{MeleeWeapon2OverWhelm|1}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Parry: {{#expr: floor(({{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon2Specialty|0}}})/2) + {{{MeleeWeapon2Defense|0}}} + {{{ParryBonus|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Tags: {{{MeleeWeapon2Tags|}}} '''</div> }}{{#if: {{{MeleeWeapon3|}}}
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| <div class="statline colors{{{Colors|default}}}">'''{{{MeleeWeapon3|}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Withering: {{#expr: {{{MeleeWeapon3Accuracy|0}}} + {{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon3Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Decisive: {{#expr: {{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon3Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Damage: {{#expr: {{{Strength|1}}} + {{{MeleeWeapon3Damage|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Overwhelm: {{{MeleeWeapon3OverWhelm|1}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Parry: {{#expr: floor(({{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon3Specialty|0}}})/2) + {{{MeleeWeapon3Defense|0}}} + {{{ParryBonus|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Tags: {{{MeleeWeapon3Tags|}}} '''</div> }}{{#if: {{{MeleeWeapon4|}}}
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| <div class="statline colors{{{Colors|default}}}">'''{{{MeleeWeapon4|}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Withering: {{#expr: {{{MeleeWeapon4Accuracy|0}}} + {{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon4Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Decisive: {{#expr: {{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon4Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Damage: {{#expr: {{{Strength|1}}} + {{{MeleeWeapon4Damage|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Overwhelm: {{{MeleeWeapon4OverWhelm|1}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Parry: {{#expr: floor(({{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon4Specialty|0}}})/2) + {{{MeleeWeapon4Defense|0}}} + {{{ParryBonus|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Tags: {{{MeleeWeapon4Tags|}}} '''</div> }}{{#if: {{{MeleeWeapon5|}}}
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| <div class="statline colors{{{Colors|default}}}">'''{{{MeleeWeapon5|}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Withering: {{#expr: {{{MeleeWeapon5Accuracy|0}}} + {{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon5Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Decisive: {{#expr: {{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon5Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Damage: {{#expr: {{{Strength|1}}} + {{{MeleeWeapon5Damage|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Overwhelm: {{{MeleeWeapon5OverWhelm|1}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Parry: {{#expr: floor(({{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon5Specialty|0}}})/2) + {{{MeleeWeapon5Defense|0}}} + {{{ParryBonus|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Tags: {{{MeleeWeapon5Tags|}}} '''</div> }}{{#if: {{{MeleeWeapon6|}}}
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| <div class="statline colors{{{Colors|default}}}">'''{{{MeleeWeapon6|}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Withering: {{#expr: {{{MeleeWeapon6Accuracy|0}}} + {{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon6Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Decisive: {{#expr: {{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon6Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Damage: {{#expr: {{{Strength|1}}} + {{{MeleeWeapon6Damage|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Overwhelm: {{{MeleeWeapon6OverWhelm|1}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Parry: {{#expr: floor(({{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon6Specialty|0}}})/2) + {{{MeleeWeapon6Defense|0}}} + {{{ParryBonus|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Tags: {{{MeleeWeapon6Tags|}}} '''</div> }}{{#if: {{{MeleeWeapon7|}}}
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| <div class="statline colors{{{Colors|default}}}">'''{{{MeleeWeapon7|}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Withering: {{#expr: {{{MeleeWeapon7Accuracy|0}}} + {{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon7Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Decisive: {{#expr: {{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon7Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Damage: {{#expr: {{{Strength|1}}} + {{{MeleeWeapon7Damage|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Overwhelm: {{{MeleeWeapon7OverWhelm|1}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Parry: {{#expr: floor(({{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon7Specialty|0}}})/2) + {{{MeleeWeapon7Defense|0}}} + {{{ParryBonus|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Tags: {{{MeleeWeapon7Tags|}}} '''</div> }}{{#if: {{{MeleeWeapon8|}}}
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| <div class="statline colors{{{Colors|default}}}">'''{{{MeleeWeapon8|}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Withering: {{#expr: {{{MeleeWeapon8Accuracy|0}}} + {{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon8Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Decisive: {{#expr: {{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon8Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Damage: {{#expr: {{{Strength|1}}} + {{{MeleeWeapon8Damage|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Overwhelm: {{{MeleeWeapon8OverWhelm|1}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Parry: {{#expr: floor(({{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon8Specialty|0}}})/2) + {{{MeleeWeapon8Defense|0}}} + {{{ParryBonus|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Tags: {{{MeleeWeapon8Tags|}}} '''</div> }}{{#if: {{{MeleeWeapon9|}}}
 +
| <div class="statline colors{{{Colors|default}}}">'''{{{MeleeWeapon9|}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Withering: {{#expr: {{{MeleeWeapon9Accuracy|0}}} + {{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon9Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Decisive: {{#expr: {{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon9Specialty|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Damage: {{#expr: {{{Strength|1}}} + {{{MeleeWeapon9Damage|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Overwhelm: {{{MeleeWeapon9OverWhelm|1}}} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Parry: {{#expr: floor(({{{Dexterity|1}}} + {{{Melee|0}}} + {{{MeleeWeapon9Specialty|0}}})/2) + {{{MeleeWeapon9Defense|0}}} + {{{ParryBonus|0}}} }} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Tags: {{{MeleeWeapon9Tags|}}} '''</div> }}
 
</div>
 
</div>
 
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Revision as of 19:34, 2 November 2015

Nameless: Mortal

DefaultCharacter.png
Description goes here


Profession
None
Native Language
None

Strength
Charisma
Perception

Dexterity
Manipulation
Intelligence

Stamina
Appearance
Wits


Status


Willpower


-0
-1
-2
-4
I

Experience


Silver 0 Gold 0 Luminous 0
Experience 0 Spent 0 Remaining 0

Important Numbers


Join Battle: 1
Feat of Strength: 1
Evasion: 0
Mobility Penalty: 0

Rush: 1
Withdraw: 1
Disengage: 1
Take Cover: 1

Natural Soak: 1
Armored Soak: 0
Total Soak: 1
Hardness: 0

Resolve: 1
Guile: 1

Abilities


Archery
Athletics
Awareness
Brawl
Bureaucracy
Craft
Dodge
Integrity
Investigation
Larceny
Linguistics
Lore
Medicine
Melee
Occult
Performance
Presence
Resistance
Ride
Sail
Socialize
Stealth
Survival
Thrown
War

Specialties


None


Languages


None

Personal Merits



Material Merits


Resources The character's personal wealth.

Social Merits


Cult The personal reverence the character receives.
Mentor A personal trainer.

Principles



Ties



Weapons


Unarmed       Withering: 5       Decisive: 1       Damage: 8       Overwhelm: 1       Parry: 0       Tags: Bashing, Brawl, Grappling, Natural